MatrixBattleStudio
Fitzroy · Melbourne game studio

We build arcade-neon games that hit different

MatrixBattleStudio is an independent game studio on Gertrude Street building fast, multiplayer titles, co-dev and live-ops for teams across Australia. From prototype to launch, we ship games players finish and come back to.

Neon-lit arcade cabinets inside the MatrixBattleStudio Fitzroy studio
Now booking Q3 2026 slots

Backed by the numbers

Studios and players keep coming back

38
Titles shipped
4.6M
Players reached
11
Years in Fitzroy
9
Industry awards

How we work

From napkin sketch to launch day

A tight, four-stage pipeline that keeps you in the loop every sprint. No black boxes, no surprise invoices — just playable builds every fortnight.

  1. 01

    Discovery & pitch

    A paid two-week workshop where we pressure-test your concept, define the core loop, and hand back a playable greybox plus a scoped budget.

  2. 02

    Vertical slice

    We build one polished, representative level with final art direction and audio so you can raise, greenlight, or test with real players.

  3. 03

    Production sprints

    Fortnightly builds, weekly demos and a shared Trello board. You approve each milestone before we bank it and roll to the next.

  4. 04

    Launch & live-ops

    Store submission, day-one patching and a 90-day live-ops window covering balance passes, events and crash triage across platforms.

What we do

Pick the track that fits your project

Fixed-scope engagements with transparent Australian pricing. GST inclusive, billed per milestone, cancel between phases with no penalty.

Full Game Dev

Full Game Dev

from A$85,0006–14 month builds

End-to-end development in Unity or Unreal — design, art, code, audio and QA under one roof. Ideal for original IP heading to Steam, Switch or mobile.

  • Dedicated 4–6 person pod
  • Weekly playable builds
  • Steam / console porting included
  • Source and assets fully handed over

The crew

Small studio, senior hands

Twelve people above the Gertrude Street laneway. Every project is led by a senior who has shipped to console — no junior hand-offs.

Portrait of studio director Priya Nair

Priya Nair

Studio Director & Game Designer

Fifteen years across mobile and console. Leads design direction and keeps the core loop honest.

Portrait of technical director Marcus Vella

Marcus Vella

Technical Director

Unreal and Unity veteran who owns architecture, performance budgets and console certification.

Portrait of art director Ada Okafor

Ada Okafor

Art Director

Sets the neon-noir look on every title and runs the art pipeline from concept to shipped assets.

Portrait of lead engineer Toby Fraser

Toby Fraser

Lead Engineer & Live-Ops

Builds the multiplayer backbone and keeps live games stable long after launch day.

Player & partner voices

Watch the studio in action

Press play on our reel, then read what the teams we have shipped with have to say about working out of Fitzroy.

Play the 2026 studio reel
Studio reel · 2 min 14 sec · gameplay from six recent titles

MatrixBattleStudio took our rough card-battler prototype and shipped it to Switch in nine months. The fortnightly builds meant we were never guessing where the project stood.

Elena R.

Carlton, VIC · Shipped March 2026

We dropped two of their engineers into our live multiplayer game to fix netcode we could not crack. Within a month our disconnect rate halved. Genuinely senior people.

Daniel K.

Surry Hills, NSW · Co-dev, late 2025

The three-week prototype paid for itself — we used their capture footage to close our seed round the same quarter. Clear pricing, zero drama.

Mai T.

Fortitude Valley, QLD · Prototype, Jan 2026

Say hello

Tell us about your game

Pop into the Gertrude Street studio, ring the desk, or send the brief below. We reply to every serious enquiry within one business day.

Phone

+61 3 9419 5786

Studio

162 Gertrude Street, Fitzroy VIC 3065

Email

[email protected]

Studio hours

Mon–Fri, 9:30am–6:00pm AEST