We build arcade-neon games that hit different
MatrixBattleStudio is an independent game studio on Gertrude Street building fast, multiplayer titles, co-dev and live-ops for teams across Australia. From prototype to launch, we ship games players finish and come back to.

Backed by the numbers
Studios and players keep coming back
How we work
From napkin sketch to launch day
A tight, four-stage pipeline that keeps you in the loop every sprint. No black boxes, no surprise invoices — just playable builds every fortnight.
- 01
Discovery & pitch
A paid two-week workshop where we pressure-test your concept, define the core loop, and hand back a playable greybox plus a scoped budget.
- 02
Vertical slice
We build one polished, representative level with final art direction and audio so you can raise, greenlight, or test with real players.
- 03
Production sprints
Fortnightly builds, weekly demos and a shared Trello board. You approve each milestone before we bank it and roll to the next.
- 04
Launch & live-ops
Store submission, day-one patching and a 90-day live-ops window covering balance passes, events and crash triage across platforms.
What we do
Pick the track that fits your project
Fixed-scope engagements with transparent Australian pricing. GST inclusive, billed per milestone, cancel between phases with no penalty.

Full Game Dev
End-to-end development in Unity or Unreal — design, art, code, audio and QA under one roof. Ideal for original IP heading to Steam, Switch or mobile.
- Dedicated 4–6 person pod
- Weekly playable builds
- Steam / console porting included
- Source and assets fully handed over
The crew
Small studio, senior hands
Twelve people above the Gertrude Street laneway. Every project is led by a senior who has shipped to console — no junior hand-offs.

Priya Nair
Studio Director & Game Designer
Fifteen years across mobile and console. Leads design direction and keeps the core loop honest.

Marcus Vella
Technical Director
Unreal and Unity veteran who owns architecture, performance budgets and console certification.

Ada Okafor
Art Director
Sets the neon-noir look on every title and runs the art pipeline from concept to shipped assets.

Toby Fraser
Lead Engineer & Live-Ops
Builds the multiplayer backbone and keeps live games stable long after launch day.
Player & partner voices
Watch the studio in action
Press play on our reel, then read what the teams we have shipped with have to say about working out of Fitzroy.

MatrixBattleStudio took our rough card-battler prototype and shipped it to Switch in nine months. The fortnightly builds meant we were never guessing where the project stood.
Elena R.
Carlton, VIC · Shipped March 2026
We dropped two of their engineers into our live multiplayer game to fix netcode we could not crack. Within a month our disconnect rate halved. Genuinely senior people.
Daniel K.
Surry Hills, NSW · Co-dev, late 2025
The three-week prototype paid for itself — we used their capture footage to close our seed round the same quarter. Clear pricing, zero drama.
Mai T.
Fortitude Valley, QLD · Prototype, Jan 2026
Say hello
Tell us about your game
Pop into the Gertrude Street studio, ring the desk, or send the brief below. We reply to every serious enquiry within one business day.
Phone
+61 3 9419 5786
Studio
162 Gertrude Street, Fitzroy VIC 3065
[email protected]
Studio hours
Mon–Fri, 9:30am–6:00pm AEST